EarthMage: {
name: "Earth Mage",
abilities: [
{
id: "earth_mage_stone_fist",
name: "Stone Fist",
rank: "D",
type: "Active",
prereq: [],
ap: 3,
MP: 15,
desc: "You launch a compact mass of stone at an enemy. Make a spell attack using (WIL+INT) against a target's MDF within 7 spaces. On hit, deal (HR+6) earth damage and inflict (Crippled 2) till the start of your next turn."
},
{
id: "earth_mage_stoneskin",
name: "Stoneskin",
rank: "D",
type: "Active",
prereq: [],
ap: 2,
MP: 10,
desc: "Coat yourself or an ally within 6 spaces in protective stone. The target gains +2 DEF for 2 rounds."
},
{
id: "earth_mage_earthen_wall",
name: "Earthen Wall",
rank: "D",
type: "Active",
prereq: [],
ap: 4,
MP: 20,
desc: "Cast this ability using (WIL + INT). Raise a shaped stone wall up to 8 spaces long within 6 spaces. The wall has HP equal to (HR + 8) and lasts for 3 rounds or until destroyed. Creatures cannot move through the wall. The wall is 1 space high."
},
{
id: "earth_mage_quicksand",
name: "Quicksand",
rank: "D",
type: "Active",
prereq: [],
ap: 3,
MP: 10,
desc: "Create a 2 space radius area of unstable earth within 8 spaces for 2 rounds. The area becomes Difficult Terrain and anyone that end thier movement inside this space has thier speed reduced to half."
},
{
id: "earth_mage_rock_spikes",
name: "Rock Spikes",
rank: "D",
type: "Active",
prereq: [],
ap: 3,
MP: 15,
desc: "Jagged stone erupts beneath a creature within 6 spaces. Make a spell attack using (WIL+INT) against a target's MDF. On hit, deal (HR+6) earth damage and inflict (Bleed 2)."
},
// C Rank
{
id: "earth_mage_granite_skin",
name: "Granite Skin",
rank: "C",
type: "Passive",
prereq: ["earth_mage_stoneskin"],
ap: 0,
MP: 0,
desc: "Increase your DEF by 2."
},
{
id: "earth_mage_boulder",
name: "Boulder",
rank: "C",
type: "Active",
prereq: ["earth_mage_stone_fist"],
ap: 4,
MP: 15,
desc: "Launch a massive boulder at a target within 10 spaces. Make a spell attack (WIL+MIG) against a target's MDF. On hit, deal (HR+10) earth damage and inflict (Knockback 2)."
},
{
id: "earth_mage_pit_trap",
name: "Pit Trap",
rank: "C",
type: "Active",
prereq: ["earth_mage_rock_spikes"],
ap: 3,
MP: 15,
desc: "Reaction: When an enemy enters a space within 3 spaces of you, you may activate this ability. Make a spell attack using (MIG + WIL) against the target’s DEF. On a hit, deal (LR + 4) earth damage and inflict Rooted 2 as the ground beneath them collapses. On a critical success, inflict Rooted 4."
},
{
id: "earth_mage_bulwark",
name: "Bulwark",
rank: "C",
type: "Active",
prereq: ["earth_mage_earthen_wall"],
ap: 3,
MP: 15,
desc: "Create a fortified stone barrier within 8 spaces that is 5 spaces long. The barrier has HP equal to (HR+20) and lasts until destroyed."
},
{
id: "earth_mage_tremor",
name: "Tremor",
rank: "C",
type: "Active",
prereq: ["earth_mage_quicksand"],
ap: 4,
MP: 15,
desc: "Shake the ground in a 3-space radius within 8 spaces. Make a spell attack using (WIL+INT) against all target's MDF within the affected area. On hit targets take (HR+10) earth damage and are inflicted with (Cripple 2)"
},
// B Rank
{
id: "earth_mage_unyielding",
name: "Unyielding",
rank: "B",
type: "Passive",
prereq: [],
ap: 0,
MP: 0,
desc: "While you are above half HP, you are immune to the knockback condition."
},
{
id: "earth_mage_spike_field",
name: "Spike Field",
rank: "B",
type: "Active",
prereq: ["earth_mage_pit_trap"],
ap: 5,
MP: 30,
desc: "Choose a point within 6 spaces of you and create a 3 space radius field of stone spikes for 5 rounds. Make a spell attack against each target’s MDF in the area. On a hit, the target is inflicted with Bleed 5. On a critical success, they are also inflicted with Crippled 3. For the duration of this ability, the area is Difficult Terrain. Any creature entering or starting their turn in the area takes your Earth Mage level in earth damage."
},
{
id: "earth_mage_fortress",
name: "Fortress",
rank: "B",
type: "Active",
prereq: ["earth_mage_bulwark"],
ap: 5,
MP: 25,
desc: "Raise a fortified stone structure within 10 spaces. The structure has (HR+15) HP and lasts for 4 rounds. Allies inside gain +2 DEF and MDF."
},
{
id: "earth_mage_seismic_slam",
name: "Seismic Slam",
rank: "B",
type: "Active",
prereq: ["earth_mage_boulder"],
ap: 4,
MP: 20,
desc: "Strike the earth and release a shockwave in a 4-space radius around you. Deal (HR+12) earth damage. Targets must save (AGI+VIT) or be knocked Prone."
},
{
id: "earth_mage_living_mountain",
name: "Living Mountain",
rank: "B",
type: "Passive",
prereq: ["earth_mage_granite_skin"],
ap: 0,
MP: 0,
desc: "Gain +10 Max HP. Whenever you gain a barrier, increase its HP by your Earth Mage level."
},
// A Rank
{
id: "earth_mage_earthquake",
name: "Earthquake",
rank: "A",
type: "Active",
prereq: ["earth_mage_spike_field"],
ap: 6,
MP: 50,
desc: "Create a violent earthquake in a 8-space radius within 15 spaces. Deal (HR+15) earth damage. All affected terrain becomes Difficult Terrain for 3 rounds. Creatures must save (AGI+VIT) or fall Prone."
},
{
id: "earth_mage_adamantine_bastion",
name: "Adamantine Bastion",
rank: "A",
type: "Active",
prereq: ["earth_mage_fortress"],
ap: 5,
MP: 50,
desc: "Create a massive stone bastion within 12 spaces. The bastion has (HR+20) HP and grants allies inside Resistance against all damage."
},
{
id: "earth_mage_gravity_well",
name: "Gravity Well",
rank: "A",
type: "Active",
prereq: ["earth_mage_stone_prison"],
ap: 5,
MP: 40,
desc: "Create a 4-space radius gravity field within 12 spaces for 3 rounds. Enemy movement inside is halved. Creatures entering the area are pulled 1 space toward the center."
},
{
id: "earth_mage_heart_of_stone",
name: "Heart of Stone",
rank: "A",
type: "Passive",
prereq: ["earth_mage_living_mountain"],
ap: 0,
MP: 0,
desc: "Whenever you would be reduced below 1 HP, you may instead remain at 1 HP. This effect may trigger once per battle."
},
// S Rank
{
id: "earth_mage_world_pillar",
name: "World Pillar",
rank: "S",
type: "Active",
prereq: ["earth_mage_adamantine_bastion", "earth_mage_earthquake"],
ap: 8,
MP: 100,
desc: "A colossal pillar erupts from the earth within 20 spaces. Deal (HR+20) earth damage in a 6-space radius. The pillar remains for 5 rounds as impassable terrain and grants allies within 6 spaces +4 DEF and MDF."
},
{
id: "earth_mage_cataclysm",
name: "Cataclysm",
rank: "S",
type: "Active",
prereq: ["earth_mage_earthquake", "earth_mage_gravity_well"],
ap: 8,
MP: 80,
desc: "Shatter the battlefield in a 12-space radius. Deal (HR+20) earth damage. Targets must succeed on a (MIGHT+VIT) save or become Stunned until the end of their next turn."
},
{
id: "earth_mage_eternal_mountain",
name: "Eternal Mountain",
rank: "S",
type: "Passive",
prereq: ["earth_mage_heart_of_stone", "earth_mage_world_pillar"],
ap: 0,
MP: 0,
desc: ""
}
]
},